The aim is to compare game experiences using LTE technology versus an EDGE Computing infrastructure

After successful lab-based tests with AT&T and Vodafone exploring how to deliver new gaming experiences over 5G and Edge Computing, PlayGiga has now teamed up with T-Mobile Poland to test cloud gaming using its Edge Computing architecture. The aim of the test is to compare the end-user experience for gamers using LTE technology versus EDGE Computing infrastructure.

About 40 gamers from Krakow have been taking part in the research, which started on May 24th and is set to run until the end of August. The testers received a mobile router and access to the PlayGiga streaming service, which consists of 20 top titles including Rise of the Tomb Raider™, Ryse: Son of Rome and Batman: Arkham City.

Some gamers are accessing PlayGiga via T-Mobile’s public LTE network, and others via a specially built, private LTE network, which is not accessible to users outside of the test group (the so-called campus network). The objective of the test is to conduct a technical analysis as well as collecting qualitative feedback from the gamers themselves.

Edge Computing is a new concept of cloud computing architecture. Servers are no longer placed in remote, centralized Data Centers, but “on the edge” of the cellular network, close to the end user and data generation site. Such a change significantly reduces delays in communication with the server (Low Latency Networks) and lightens Internet connections. This improves the quality of services sensitive to interference, in particular network games and video transmission. EDGE Computing and dedicated resources in LTE networks also allow to build solutions that meet exceptionally high security standards and enable the management of Quality of Service (QoS) parameters.
The current test project builds on the infrastructure and experience gained in the Low Latency Prototyping and 5G Prototyping programs run by Hubraum, the tech incubator of Deutsche Telekom based in Krakow.

According to Javier Polo, PlayGiga´s CEO, “we are really excited to team up with T-Mobile and showcase the potential of PlayGiga´s groundbreaking cloud gaming technology when combined with 5G.  This will usher in new and exciting gaming experiences -such as mobile cloud gaming, one of the most demanding use cases for 5G- and PlayGiga is delighted to be at the forefront of it”.

Jakub Probola, Innovation & Development Director adds “At T-Mobile, we believe that thanks to the joint activity with PlayGiga, we were able to validate new paradigms and collect real market feedback. We got very positive feedback from test customers, that proves EDGE and applications running on-top can make a substantial difference. It’s very exciting to be part of such a revolutionary project”.

Edge Computing, in conjunction with 5G networks, is expected to boost industries such as digital entertainment and virtual reality as well as other non-gaming related fields such as robotics, autonomous vehicles and drones. According to a recent report by US-based Allied Market Research, the global edge computing market generated $1.73 billion in 2017 and is expected to reach $16.55 billion by 2025.