PlayGiga has announced the expansion of its gaming streaming service in the United States by offering a streaming service to Telcos based on the new 5G wireless technology.

As part of its expansion efforts, PlayGiga has partnered with Intel to offer an alternative solution to Nvidia Cloud Graphic Cards, based on the new INTEL Kaby Lake G chipsets, providing an innovative, cost effective and scalable way for Telcos to address one of the hottest 5G applications available today: game streaming for the mass market.

Much like music and TV in the past, gaming is now moving swiftly to the cloud as 5G promises to create new uses cases and enable gaming anytime, anywhere, on any screen. While European markets are taking a slower pace, the US and Asian markets -South Korea particularly- are now beginning to deploy their 5G networks.

By the end of 2018, Verizon began to offer 5G services in some selected cities throughout the US. South Korea expects to have 30% of mobile subscribers with access to 5G connections by the end of 2020 (according to their government’s Ministry of Science and ICT). Telcos are beginning to deploy their networks and need credible use cases to communicate and promote to their subscribers. Cloud Gaming happens to be one of the few immediate use cases available for the residential market.

“Telcos are actively looking for new, innovative services such as game streaming to differentiate their offerings, increase revenue growth and reduce churn. Providing game streaming content will also allow them to manage the risk of being disintermediated by leading console and OTT players who will offer TV and gaming content and have a direct relationship with end consumers,” said Javier Polo, CEO of PlayGiga