That question remains largely unanswered despite the huge investments that are being plunged into 5G. Ultra-reliable low latency communications is a very revolutionary concept… but very hard to market.
5G will turn a number of industries upside down: manufacturing, healthcare, transportation, infrastructure… But, when it comes down to hard facts, gaming is the most obvious and only immediately available user case for 5G, other than high quality video in mobility.
According to the latest study by the company Newzoo, the video game industry will reach a worldwide turnover of $139 billion in 2018, +13,3% from 2017, much bigger than the film or music markets. And 91% of that is digital. However, this industry will experience a much larger growth with 5G implementation.
Telcos have bidded on the deployment of high speed networks, and now they have to find the demand and user cases for it. In gaming, this is clear as a day. The dramatically faster data speeds and latency times of less than a millisecond will enable to play high quality videogames anytime, anywhere, on mobile devices and in different scenarios:
- 5G connected homes: Remote locations and houses without a fiber connection will be now prepared to enjoy a full gaming experience.
- 5G gaming in mobility: Console-like experience from any display connected through 5G. Play your preferred games anywhere without buying a console nor games.
Let’s visit the upcoming future for a moment:
2020. John Doe is at his small-town home playing a VR game livestreamed to his headset while his kids play in streaming in their mobile devices with their overseas friends. The sun comes out. John Doe rents a self-driving car and they will all play together while they get to the park. They will finish their game basking in the sun.
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