PLAYGIGA´S R&D PROJECT GETS SUPPORT FROM THE CENTRE FOR THE DEVELOPMENT OF INDUSTRIAL TECHNOLOGY

The technological work carried out by PlayGiga in the R&D project called “RETOS 2016 Open Graphics Gaming Cloud OGGC” has been financed by the Centre for the Development of Industrial Technology (CDTI) “Convocatoria 2016 Retos-Colaboración del Programa Estatal de Investigación, Desarrollo e Innovación Orientada a los Retos de la Sociedad” within the frame of the “Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016″.

La labor tecnológica desempeñada por PlayGiga para el desarrollo del proyecto de Investigación y Desarrollo denominado “Sistema de gestión y optimización de los recursos gráficos de una plataforma de cloud gaming para la distribución en canal audiovisual (Open Graphics Gaming Cloud – OGGC)”.  Ha sido financiada por el Centro de Desarrollo Industrial y Tecnológico (CDTI) en el marco de la “Convocatoria 2016 Retos-Colaboración del Programa Estatal de Investigación, Desarrollo e Innovación Orientada a los Retos de la Sociedad, en el marco del Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016”.

The E3 2018 in an industry “on the brink of change” (Gamesindustry)

The E3 2018 in an industry “on the brink of change” (Gamesindustry)

Disruption is a word much used and abused of late, so bringing up the disruption concept into the console business feels like treading on dangerous ground but… when EA descries the combination of streaming and subscription as “the greatest disruption” to the world of entertainment of the past five years, you just have to lean in and listen.

The last four months have wrought a disturbing change in the way 1st parties and publishers see the subscription and cloud gaming business model:

• On March, Microsoft divulged that they were getting their new cloud gaming division ready with the objective of reaching 2 billion gamers in the world and putting the company in path to $1 trillion.

• On May, EA proved that they are also betting aggressively on games-in-streaming by acquiring Gamefly subsidiary for cloud gaming and announcing, during the E3, that they are bringing cloud gaming to Origin Access.

• On June, Ubisoft CEO, Yves Guillemot, went further and declared that cloud gaming will replace consoles.

With these foundations, this year´s E3 has been very much focused on the idea that games will be played as a service hosted in the internet cloud and, as Gamesindustry highlighted in their E3 recap: “The most exciting news to come out of E3 wasn’t found in trailers or gameplay demos or on any release schedule. It was in the subtle evolutions of the way the industry approaches the market: the improvements to subscription services, the hints toward the imminent arrival of AAA game streaming”.

EA firmly believes that cloud gaming is going “to revolutionize how games are experienced”, Ubisoft announces the “death of consoles”, Microsoft bets on cloud gaming “to reach 2 billion gamers”… What do you think the rest of the publishers are mulling over at the moment?

PlayGiga is the most validated independent partner in the cloud gaming space and is certainly going to be there to lead the change.

5G is coming! And now… What are you going to do with it?

5G is coming! And now… What are you going to do with it?

That question remains largely unanswered despite the huge investments that are being plunged into 5G. Ultra-reliable low latency communications is a very revolutionary concept… but very hard to market.

5G will turn a number of industries upside down: manufacturing, healthcare, transportation, infrastructure… But, when it comes down to hard facts, gaming is the most obvious and only immediately available user case for 5G, other than high quality video in mobility.

According to the latest study by the company Newzoo, the video game industry will reach a worldwide turnover of $139 billion in 2018, +13,3% from 2017, much bigger than the film or music markets. And 91% of that is digital. However, this industry will experience a much larger growth with 5G implementation.

Telcos have bidded on the deployment of high speed networks, and now they have to find the demand and user cases for it. In gaming, this is clear as a day. The dramatically faster data speeds and latency times of less than a millisecond will enable to play high quality videogames anytime, anywhere, on mobile devices and in different scenarios:

  • 5G connected homes: Remote locations and houses without a fiber connection will be now prepared to enjoy a full gaming experience.
  • 5G gaming in mobility: Console-like experience from any display connected through 5G. Play your preferred games anywhere without buying a console nor games.

Let’s visit the upcoming future for a moment:

2020. John Doe is at his small-town home playing a VR game livestreamed to his headset while his kids play in streaming in their mobile devices with their overseas friends. The sun comes out. John Doe rents a self-driving car and they will all play together while they get to the park. They will finish their game basking in the sun.

If you’re interested in learning more about PlayGiga´s cloud gaming solution, please contact us in contact@playgiga.com